| INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING |
1. | From structured programming to object-oriented programming |
2. | Towards Object-oriented Programming |
3. | Phenomena and Concepts |
4. | Towards Object-oriented Programs |
| INTRODUCTION TO C# |
5. | The C# Language and System |
6. | C# in relation to C |
7. | C# in relation to Java |
8. | C# in relation to Visual Basic |
9. | C# Tools and IDEs |
| CLASSES AND OBJECTS |
10. | Classes: An Initial Example |
11. | Classes |
12. | Creating and Deleting Objects |
| REFERENCE TYPES, VALUE TYPES, AND PATTERNS |
13. | Reference Types |
14. | Value Types |
15. | Organization of C# Programs |
16. | Patterns and Techniques |
| DATA ACCESS, PROPERTIES, AND METHODS |
17. | Accessing Data in Objects |
18. | Properties |
19. | Indexers |
20. | Methods |
| OPERATORS, DELEGATES, AND EVENTS |
21. | Overloaded Operators |
22. | Delegates |
23. | Events |
24. | Patterns and Techniques |
| SPECIALIZATION, EXTENSION, AND INHERITANCE |
25. | Specialization of Classes |
26. | Extension of Classes |
27. | Inheritance in General |
28. | Inheritance in C# |
| ABSTRACT CLASSES, INTERFACES, AND PATTERNS |
29. | Method Combination |