playing-card/playing-card-struct/PlayingCard.cs - Struct Card. | Lecture 4 - slide 10 : 29 Program 2 |
using System; public enum CardSuite:byte {Spades, Hearts, Clubs, Diamonds }; public enum CardValue: byte {Ace = 1, Two = 2, Three = 3, Four = 4, Five = 5, Six = 6, Seven = 7, Eight = 8, Nine = 9, Ten = 10, Jack = 11, Queen = 12, King = 13}; public struct Card { private CardSuite suite; private CardValue value; public Card(CardSuite suite, CardValue value){ this.suite = suite; this.value = value; } public Card(CardSuite suite, int value){ this.suite = suite; this.value = (CardValue)value; } public CardSuite Suite(){ return this.suite; } public CardValue Value (){ return this.value; } public System.Drawing.Color Color (){ System.Drawing.Color result; if (suite == CardSuite.Spades || suite == CardSuite.Clubs) result = System.Drawing.Color.Black; else result = System.Drawing.Color.Red; return result; } public override String ToString(){ return String.Format("Suite:{0}, Value:{1}, Color:{2}", suite, value, Color().ToString()); } }