using System;
class NonSimpleTypeDemo{
public enum Ranking {Bad, OK, Good}
public enum OnOff: byte{
On = 1, Off = 0}
public static void Main(){
OnOff status = OnOff.On;
Console.WriteLine();
Console.WriteLine("Status is {0}", status);
Ranking r = Ranking.OK;
Console.WriteLine("Ranking is {0}", r );
Console.WriteLine("Ranking is {0}", r+1);
Console.WriteLine("Ranking is {0}", r+2);
bool res1 = Enum.IsDefined(typeof(Ranking), 3);
Console.WriteLine("{0} defined: {1}", 3, res1);
bool res2= Enum.IsDefined(typeof(Ranking), Ranking.Good);
Console.WriteLine("{0} defined: {1}", Ranking.Good , res2);
bool res3= Enum.IsDefined(typeof(Ranking), 2);
Console.WriteLine("{0} defined: {1}", 2 , res3);
foreach(string s in Enum.GetNames(typeof(Ranking)))
Console.WriteLine(s);
}
} | |
Output: Status is On
Output: Ranking is OK
Output: Ranking is Good
Output: Ranking is 3
Output: 3 defined: False
Good defined: True
2 defined: True
"Bad" "OK" "Good"
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