| The class Point3D which extends class Point3d. | Lecture 7 - slide 11 : 40 Program 2 |
using System;
public class Point3D: Point2D {
private double z;
public Point3D(double x, double y, double z):
base(x,y){
this.z = z;
}
public double Z{
get {return z;}
}
public void Move(double dx, double dy, double dz){
base.Move(dx, dy);
z += dz;
}
public override string ToString(){
return "Point3D: " + "(" + X + ", " + Y + ", " + Z + ")" + ".";
}
} |