| using System;
using System.Collections;
class App{
public static void Main(){
Die d1 = new Die(6), d2 = new Die(10),
d3 = new Die(16), d4 = new Die(8);
int sum = 0;
string netString = "";
ObjectSet
s1 = new ObjectSet( // A set of dice
new Die[]{d1, d2, d3, d4}),
s2 = new ObjectSet( // A set of ints
new Object[]{1, 2, 3, 4}),
s3 = new ObjectSet( // A set of strings
new string[]{"a", "b", "c", "d"}),
s4 = new ObjectSet( // A set of mixed things...
new Object[]{new Die(6), "a", 7});
foreach(Object o in s1){
((Die)o).Toss();
Console.WriteLine("{0}", (Die)o);
}
Console.WriteLine("--------------");
// Alternative - illustrating built-in cast of foreach
foreach(Die d in s1){
d.Toss();
Console.WriteLine("{0}", d);
}
Console.WriteLine("--------------");
foreach(Object o in s2)
sum += ((int)o);
Console.WriteLine(
"Sum: {0}", sum);
Console.WriteLine("--------------");
foreach(Object o in s3)
netString += ((string)o);
Console.WriteLine(
"NetString: {0}", netString);
Console.WriteLine("--------------");
foreach(Object o in s4)
Console.WriteLine("{0}", o);
Console.WriteLine("--------------");
}
} |