interface-documentation/bank-account-inheritance/lottery.cs - The singleton class Lottery - used by LotteryAccount. | Lecture 15 - slide 10 : 13 Program 5 |
using System; /// <summary> A class which assists LotteryAccount with the selection /// of lucky accounts. Encapsulates a secret winning number /// and the amount won. A singleton class. </summary> public class Lottery{ private static Random rdm = new Random(unchecked((int)DateTime.Now.Ticks)); private int difficulty; private readonly int winningNumber; private readonly decimal amountWon; private static Lottery uniqueInstance = null; private Lottery(int difficulty){ this.difficulty = difficulty; this.winningNumber = rdm.Next(difficulty); this.amountWon = 500000.00M; } /// <summary> Returns the unique instance of this class</summary> /// <param name = "difficulty"> A measure of the difficulty of winning. </param> public static Lottery Instance(int difficulty){ if (uniqueInstance == null) uniqueInstance = new Lottery(difficulty); return uniqueInstance; } /// <value>Draw and return a lottery number </value> public int DrawLotteryNumber{ get {return rdm.Next(difficulty);} } /// <summary> Return if n is equal to the winning number </summary> public bool WinningNumber(int n){ return n == winningNumber; } /// <summary> /// Return the encapsulated amount won if /// luckyNumber is the winning number. /// </summary> /// <param name = "luckyNumber">Some integer number </param> public decimal AmountWon(int luckyNumber){ decimal res; if (WinningNumber(luckyNumber)) res = amountWon; else res = 0.0M; return res; } }