collections/collection/2/prog-class.cs - An animal program - firmly bound to Collections - a problematic choice. | Lecture 12 - slide 21 : 36 Program 1 |
using System; using System.Collections.Generic; using System.Collections.ObjectModel; class CollectionInterfaceDemo{ public static void Main(){ Collection<Animal> lst = new Collection<Animal>(); // Add elements to the end of the empty list: lst.Add(new Animal("Cat")); lst.Add(new Animal("Dog", Sex.Female)); lst.Add(new Animal("Mouse")); lst.Add(new Animal("Rat")); lst.Add(new Animal("Mouse", Sex.Female)); lst.Add(new Animal("Rat")); lst.Add(new Animal("Herring", AnimalGroup.Fish, Sex.Female)); lst.Add(new Animal("Eagle", AnimalGroup.Bird, Sex.Male)); // Report in various ways on the animal collection: Print("Initial List", lst); ReportFemaleMale(lst); ReportGroup(lst); } public static void Print<T>(string explanation, Collection<T> list){ Console.WriteLine(explanation); foreach(T el in list) Console.WriteLine("{0, 3}", el); Console.WriteLine(); Console.WriteLine(); } public static void ReportFemaleMale(Collection<Animal> list){ int numberOfMales = 0, numberOfFemales = 0; foreach(Animal a in list) if (a.Sex == Sex.Male) numberOfMales++; else if (a.Sex == Sex.Female) numberOfFemales++; Console.WriteLine("Males: {0}, Females: {1}", numberOfMales, numberOfFemales); } public static void ReportGroup(Collection<Animal> list){ int numberOfMammals = 0, numberOfBirds = 0, numberOfFish = 0; foreach(Animal a in list) if (a.Group == AnimalGroup.Mammal) numberOfMammals++; else if (a.Group == AnimalGroup.Bird) numberOfBirds++; else if (a.Group == AnimalGroup.Fish) numberOfFish++; Console.WriteLine("Mammals: {0}, Birds: {1}, Fish: {2}", numberOfMammals, numberOfBirds, numberOfFish); } }