2.1 Another example/exercise with C++ references
On the accompanying slide we have shown a number of examples that illustrate different uses of reference types in C++.
Your task in this exercise is to come up with yet another good and convincing example of reference types in C++. (Please use your own fantasy - not some internet fantasy).
Your program can be seen as the solution to a programming exercise about references. Please provide a short formulation of this exercise.
2.2 Pointers in combination with references
In this exercise we will explore pointers and references relative to each other. Play and learn! We do this in context of a function that returns the maximum of two doubles. Here is the function with call-by-value parameters:
double max(double a, double b){ return a < b ? b : a; }
In all cases below, program the max function, call it, make make sure you get the expected result from the call.
Please be aware that the cases become increasingly strange...
Can you imagine other interesting variations?
Solution
Here are my variations of the max function:
#include <iostream> #include <string> // By value double max0(double a, double b){ return a < b ? b : a; } // By pointers - C-style 'call-by-reference' double max0_ptrs(double* a, double* b){ return *a < *b ? *b : *a; } // By pointers - C++ style references double& max0_refs(double& a, double& b){ return a < b ? b : a; } // By const reference const double& max1(const double& a, const double& b){ return a < b ? b : a; } // Pointers to references - DOES NOT COMPILE. Pointers to references do not make sense. const double& max2(double& *a, double & *b){ return *a < *b ? *b : *a; } // References to pointers double max3(double* &a, double* &b){ return *a < *b ? *b : *a; } // Const references to pointers const double& max4(double* const &a, double* const &b){ return *a < *b ? *b : *a; } // const reference to const double pointer (it is the doule which is constant). const double& max5(const double* const &a,const double* const &b){ return *a < *b ? *b : *a; } int main(){ using namespace std; double a = 1, b = 2; double *c = &a, *d = &b; const double e = 3, f = 4; cout << max0(a, b) << endl; // Call by value cout << max0_ptrs(c, d) << endl; // Call by C-style references - pointers by value cout << max0_refs(a, b) << endl; // Call by C++ -style references. Returns a Lvalue reference. // The assignment max0_refs(a, b) = 3; will change the value of b. cout << max1(a, b) << endl; // Call by C++ const reference cout << max3(c, d) << endl; // Call by C++ reference to pointers cout << max4(&a, &b) << endl; cout << max4(c, d) << endl; cout << max4(&e, &f) << endl; // ERROR: Invalid conversion from 'const double*' to 'double*' cout << max5(&e,&f) << endl; }
2.3 Contrasting use of C# and C++ classes: Class Point
In this exercises we will explore some basic similarities and differences between use of classes in Java/C# and C++. (In the scope of this lecture we will NOT be concerned with class definition details. This belongs to a forthcoming lecture). In particular we will study creation/allocation of objects, and parameter passing of objects to a function/method.
The starting point is the simple Point class in C# and a sample C# client program that creates and operates on points. On purpose, I do not use C# properties - but simple accessor methods (ala Java). Make sure that you familiarize yourself with the correct output of this program. Predict it before you run it.
We provide a similar Point class in C++. The C++ definitions of the Point functions are also provided (but they are not important for this exercise). You are supposed to explore various uses of class Point in C++.
Feel free to do other experiments based on the Point classes that help you understand the similarities and differences between use of C# and C++ classes, pointers, references, and stack allocation of C++ objects.
Solution
Here follows a number of programs that illustrate the issues, which are brought up in this exercise.
1. The C++ client program with pointers - free store allocation
#include <iostream> #include "point.h" using namespace std; Point *pointmover(Point *pa, Point *pb){ pa->move(5,6); pb->move(-5,-6); return pb; } void go(){ Point *p1 = new Point(1, 2), *p2 = new Point(3, 4), *p3 = p1, *p4 = p2, *p5; p5 = pointmover(p1, p2); cout << *p1 << endl << // (6,8) *p2 << endl << // (-2,-2) *p3 << endl << // (6,8) *p4 << endl << // (-2,-2) *p5 << endl; // (-2,-2) delete p1; delete p2; } int main(){ go(); }
2. The C++ client program with pointers - stack allocation. Notice that the free store is not used, and therefore there is no need for calling delete.
#include <iostream> #include "point.h" using namespace std; Point *pointmover(Point *pa, Point *pb){ pa->move(5,6); pb->move(-5,-6); return pb; } void go(){ Point p(1,2), q(3,4), *p1 = &p, *p2 = &q, *p3 = p1, *p4 = p2, *p5; p5 = pointmover(p1, p2); cout << *p1 << endl << // (6,8) *p2 << endl << // (-2,-2) *p3 << endl << // (6,8) *p4 << endl << // (-2,-2) *p5 << endl; // (-2,-2) // Nothing to deallocate with delete! } int main(){ go(); }
3. The C++ client program with references
#include <iostream> #include "point.h" using namespace std; Point &pointmover(Point &pa, Point &pb){ pa.move(5,6); pb.move(-5,-6); return pb; } void go(){ Point p1(1, 2), p2(3, 4), &p3 = p1, &p4 = p2; Point &p5 = pointmover(p1, p2); cout << p1 << endl << // (6,8) p2 << endl << // (-2,-2) p3 << endl << // (6,8) p4 << endl << // (-2,-2) p5 << endl; // (-2,-2) } int main(){ go(); }
4. The C++ client program with Point value semantics
// Notice: New sematics due to use of call-by-value. #include <iostream> #include "point.h" using namespace std; Point pointmover(Point pa, Point pb){ pa.move(5,6); pb.move(-5,-6); return pb; } void go(){ Point p1(1, 2), p2(3, 4), p3 = p1, // Copy p1 p4 = p2; // Copy p2 Point p5 = pointmover(p1, p2); // Pass copies. cout << p1 << endl << // (1,2) p2 << endl << // (3,4) p3 << endl << // (1,2) p4 << endl << // (3,4) p5 << endl; // (-2,-2), a moved copy of p2, copied back from pointmover. } int main(){ go(); }
Generated: Tuesday August 1, 2017, 13:25:57